
World Ranger Day: On the Frontline of Conservation
The day is celebrated globally on July 31 each year.
As gaming apps grow in popularity, conservationists are following them there
In Summary
Two storytellers and a technology expert have
collaborated to utilise video games and virtual reality in raising awareness
about conservation efforts in Africa.
Nature, Environment, and Wildlife Filmmakers (NEWF), in collaboration with Internet for Elephants, recently called for storytellers, scientists, and game developers to join forces and participate in a six-day Lab in October, designed to craft game ideas with a purpose: the protection and conservation of our natural world.
For years, NEWF has been convening African
storytellers and creatives to tell conservation stories, by and from their
perspectives, in a variety of mediums: film, underwater cinematography and
diving, photography, science communication, music composition, and even
animation and nursery rhymes. But with the rapid growth of the African gaming market,
estimated at 350 million active gamers, they wondered: What role can gaming
play in telling conservation stories that inspire action? How can we engage
players in the climate story, rather than just being passive watchers?
NEWF was co-founded by Noel Kok and Pragna
Parsotam-Kok, who are also both National Geographic Explorers. In partnership
with the National Geographic Society, they have a collaboration called Africa
Refocused.
To bring their idea for a conservation game
development to reality, they teamed up with fellow National Geographic Explorer
Gautam Shah. Shah is now the founder and executive director of Internet of
Elephants and has lived in Nanyuki, Kenya, for over 14 years. Together, they are facilitating spaces
where African creatives can develop games as another powerful storytelling tool
to inspire conservation action.
A
few games promoting conservation efforts include Terra Nil, Beyond Blue, ustwo
games, TreesPlease Games, PlanetPlay, and E-Line Media
& Gibbon: Beyond the Trees.
“The key focus is on narrative, so that the stories of Africa are
increasingly told by and from the perspective of Africa’s people,” Noel Kok
said.
Shah
says the primary goal of Internet of Elephants is to share wildlife and
conservation stories with the world through video games and other digital
interactive approaches.
“The mission is around how do we engage the
next generation of people? How do we activate and engage them, while meeting
them where they are?” Shah asked. His company is geared towards planetary goals
and wildlife biodiversity. They zeroed in on video games as that is where
people are, figuring they should leverage the medium more for the benefit of
the planet.
“So, the Internet of Elephants utilises
technology to promote conservation and biodiversity,” he said. The old-school
top-down solutions to conservation are not so successful, he said.
Meanwhile, saving the planet is an urgent
matter; hence, exploring all avenues to reach more people is crucial, and the
younger generation is key to addressing conservation and biodiversity issues.
“From generation to generation, games are a
constant thing. So games, both online and physical ones, can be an interesting
way to learn, raise awareness and offer solutions,” Shah said. Embracing new
channels and mediums widens the tent to include more demographics in the fight
toward conservation and biodiversity issues.
“Incorporating technology and gaming into
conservation efforts is an entirely untapped market and, in my perspective,
that is why we got so involved and kind of invested everything into that idea,”
he said.
In collaboration with NEWF, Shah will be
facilitating the game design lab for a cohort of six individuals. The six individuals will be
split into three teams, each pair working together to design a proof of
concept. Storytellers and scientists will be paired with game developers to
create a prototype of the idea rapidly.
TRADITIONAL DATA
"Historically,
people who have been telling the stories of Africa have been from outside the
content. Africa Refocused is working to change the story, by changing the
storyteller."Parsotam-Kok said Africa Refocused is changing the storyteller, as who gets to tell
the African story needs to be African.
With Shah’s skill and advancements in game
development, they aim to bring a fresh perspective to conservation and the
protection of our planet. “We support the funding of films through grants to
enable filmmakers to produce films they can share with global audiences and
local audiences, while exploring the
untapped avenues in gaming,” she said. Shah said data is an essential component
in creating games, and the Internet for Elephants heavily leverages datasets
such as GPS tracking, caller data, bioacoustic data, camera trap data and data
from webcams.
Additionally, data is collected from people
being out in the field and making observations. Kok said observational data is
one of the things they are particularly passionate about, which is one of those
data types that are often overlooked or not given the priority they require,
namely, traditional knowledge data.
These traditions have been passed down for
centuries by ancestors and have been held across Africa. “In the upcoming
training lab for African storytellers, we are excited and want to try to drive
every opportunity possible during this lab training to incorporate community
indigenous knowledge systems into the games,” Kok said.
“It just makes it so much more connected to us
as Africans.”
NAVIGATING REGULATION
In addressing the topic of policies and
regulations, Shah said, it’s important to acknowledge that policies and
regulations can vary widely from one country to another.
“Data ownership can belong to universities, government entities, or even individual PhD students, which adds to this complexity,” he said.
“However, there is a commendable movement underway to work toward
greater standardisation in these areas.”
There is a vast movement in Africa to make data
open and available to everyone.
As of now, however, the endeavour by Shah, Kok
and Parsotam-Kok operates within the parameters of the available data’s laws
and policies for individual, organisational, research, country and regional
levels.
“We also utilise collaboration with individual
researchers, organisations, governments or even multinational entities,” Shah
said.
“The collaboration is part of the excitement.
Collaboration is part of what gives that particular organisation or owner the
benefits of the data beyond what they’re doing for scientific purposes.” These
collaborations benefit the community, which includes anyone who participates in
the labs or receives funding for their projects.
“We call them [anyone who completes a Lab] NEWF
Fellows, and we have a network of more than 350 fellows from 32 countries in
Africa, and that number is definitely growing.” “To create games that are
conservation and biodiversity conscious, we don’t need to reinvent any new
technologies.
“We utilise what’s publicly available, where we
can build skill sets among developers and take advantage of existing
expertise.” They capitalise on development platforms, such as Unity and Unreal,
as well as mobile platforms like Google Play and the App Store, not to mention
consoles like Xbox and PlayStation, and PC, with Steam. The cost to access
these technologies, which are used for gaming, could be around three to five
dollars (Sh387 to Sh646) a month.
It’s pegged on the number of users one is
trying to reach, which can be significantly higher, depending on the developers
of the games. Internet of Elephants has a game called ‘Wilderverse’, which was
developed in collaboration with an organisation in DR Congo and a partnership
with an organisation in Borneo.
The game utilises publicly available augmented
reality technology provided by Google at the time, Google AR, and uses Unity as
a development platform. It is available on iOS and Android mobile devices.
Parsotam-Kok hailed the expertise that Shah and his partner Jake bring when it
comes to gaming. “We also have game developers who have applied but not been
selected yet, but they also bring their own experience with these existing
platforms,” she said.
“The goal is to explore how to enhance these
platforms when everyone is gathered in the same room.”
INTERACTIVE GAMES
Statistics clearly indicate a significant issue
with access to electricity and internet connectivity in remote areas.
But Kok believes this should not deter them
from emphasising the importance of conservation and raising awareness about it
using the available technology to reach a wide audience.
He highlighted a common concern: some people
argue that if a film is not broadcast on national television, individuals in
rural areas may struggle to access it. While this concern is valid, there are
alternatives.
Communities can organise roadshows to bring
people together and showcase the film.
“We should not let these challenges stop us
from creating new platforms and opportunities to engage audiences in
conservation efforts,” Kok said. Shah, Kok and Parsotam-Kok aim to provide an
open space where participants feel encouraged to take risks.
The programme will span six days, creating an
environment that promotes innovative and unconventional ideas.
They will engage in exercises designed to spark
creative thinking, such as exploring ways to make conservation fun and
engaging, potentially through formats like party games or dance activities.
They
invite participants to approach the topic from diverse perspectives. The goal
is to shift one’s mindset and develop unique solutions within a safe and
supportive atmosphere. Passionate storytellers and technology experts come
together to explore how to convey messages about environmental conservation and
biodiversity through games, including video games and virtual reality.
“Our programme strives for a balance between
learning and practical application,” Kok said.
“While 25 per cent of the day may involve
lectures to teach new concepts, the remaining 75 per cent will be hands-on.”
The day is celebrated globally on July 31 each year.